The Usability and User Experience of Sekolah Pengaturcaraan Mobile Learning

Pengarang

  • Nurul Ibtisa Yaacob Universiti Islam Selangor
  • Muhammad Zahiruddin Rushdi
  • Khairul Mustakim Mustapa Kamal

DOI:

https://doi.org/10.53840/myjict5-2-137

Kata kunci:

mobile application, mobile learning, HTML, usability, user experience

Abstrak

The study aims to analyze the usability and user experience of users that have used Sekolah Pengaturcaraan (School of Programming) mobile learning. Sekolah Pengaturcaraan has been developed using the Android platform. This application provides a new learning medium via mobile platform to deliver content about learning HTML for FSTM students. This is a quantitative research and questionnaire has been used as the research instrument. The questionnaire being used was taken from the previous study with a minor modification. The selection of study respondents based on voluntary methods and a total of 57 data was successfully collected. This study used descriptive analysis to measure the users’ perception towards the application usability and user experience. The findings showed that the application was at a high usability level and the users also have satisfied with user experience of the application. This can be seen as the mean score for all questionnaire items are at a high level. As a conclusion, the use of mobile application in learning HTML through Sekolah Pengaturcaraan mobile learning can help in increasing students’ interest and motivation towards learning programming much faster and easier, yet interesting and interactive.

Muat turun

Muat turun data belum tersedia.

Rujukan

Ahmad Fkrudin Mohamed Yusoff, Mohd Isa Hamzah & Wan Norina Wan Hamat. (2014). Pembangunan Perisian Pengajaran dan Pembelajaran Multimedia Interaktif pengurusan Jenazah Politeknik Malaysia. The Online Journal of Islamic Education, 2(2): 11-25.

Ahmad Sobri Shuib, Saedah Siraj & Muhammad Ridhuan Tony Lim Abdullah. (2010). M-Learning curriculum design for secondary school: A needs analysis. World Academy of Science, Engineering and Technology, 66, 1638-1643.

Alif Nawi, Mohd Isa Hamzah & Surina Akmal Abd Sattai. (2014). Potensi penggunaan aplikasi mudah alih (mobile apps) dalam bidang pendidikan Islam. The Online Journal of Islamic Education, 2(2): 26-35.

Ankush, S. & Aakanksha, S. (2018). Introduction to HTML (Hyper Text Markup Language) - A Review Paper. International Journal of Science and Research (IJSR), 7(5): 1337-1339.

Fetaji, M., Zamir Dika & Bekim Fetaji. (2008). Usability testing and evaluation of a mobile software solution: A case study. Proceedings of the 30th International Conference on Information Technology Interfaces.

Hassenzahl, M. (2008). User Experience (UX): Towards an experiential perspective on product quality. Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme Machine.

Klimova, B. & Poulova, P. (2016). Mobile Learning in Higher Education. Advanced Science Letters, 22(5), 1111-1114.

Landell K. (1997). Management by Menu. London: Wiley dan Sons Inc.

Md. Rashedul Islam, Md. Rofiqul Islam & Tahidul Arafhin Mazumder. (2010). Mobile Application and Its Global Impact. International Journal of Engineering & Technology, 10(6): 72-78.

Mohamed Osman M. El-Hussein & Cronje, J. C. (2010). Defining Mobile Learning in the Higher Education Landscape. Educational Technology & Society, 13 (3), 12-21.

Muhammad Zahiruddin Rushdi. (2019). M-Learning for Sekolah Pengaturcaraan [Unpublished report]. Kolej Universiti Islam Antarabangsa Selangor.

Nielsen, J. (2012). Usability 101: Introduction to Usability. Retrieved November 9, 2020, from https://www.nngroup.com/articles/usability-101-introduction-to-usability/

Nielsen, J., & Budiu, R. (2013). Mobile Usability (2nd ed.). California: New Riders.

Normahdiah Sheik Said. (2010). Multimedia Integrasi Reka Bentuk Berpusat Pengguna. Penerbit UPM.

Norman, D. A. (2004). Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books.

Rashidah Rahamat, Parilah M. Shah, Rosseni Din & Juhaida Abd Azizi. (2017). Students’ Readiness and Perceptions Towards Using Mobile Technologies for Learning the English Language Literature Component. The English Teacher, 16, 69-84.

Rosseni Din. (2014). Pembinaan & Permodelan Sistem Pengajaran. Bangi. Penerbit Universiti Kebangsaan Malaysia.

Santoso, H., Schrepp, M., Yugo Kartono Isal, R., Utomo, Y., & Priyogi, B. (2016). Measuring User Experience of the Student-Centered e-Learning Environment. The Journal of Educators Online, 13(1), 142-166.

Teh Yew Pin. (2015). Evaluation of Design Guidelines: Questionnaire Design for Evaluating Children Educational App [Unpublished thesis]. Universiti Tunku Abdul Rahman.

Vavoula, G. N., & Sharples, M. (2002). KLeOS: A personal, mobile, Knowledge and Learning Organisation System. In Milrad, M., Hoppe, U., & Kinshuk (eds.), Proceedings of the IEEE International Workshop on Mobile and Wireless Technologies in Education.

Vieka Intanny, Insasari Widiyastuti & Maria Dolorosa Kusuma Perdani. (2018). Pengukuran Kebergunaan dan Pengalaman Pengguna Marketplace Jogjaplaza.id dengan Metode UEQ dan USE Questionnaire. Jurnal Pekommas, 3(2): 117-126.

Wagner, E. D. (2005). Enabling mobile learning. Educause Review, 40(3): 40-53.

Xu, H. (2012). Tablet application GUI usability checklist: Creation of a user interface usability checklist for tablet applications [Unpublished thesis]. Södertörn University.

Yong, L. & Shengnan, H. (2010). Understanding the factors driving m-learning adoption: A literature review. Campus-Wide Information Systems, 27(4), 210-226.

Diterbitkan

2020-12-24

Terbitan

Bahagian

Articles

Cara Memetik

Yaacob, N. I., Rushdi, M. Z., & Mustapa Kamal, K. M. (2020). The Usability and User Experience of Sekolah Pengaturcaraan Mobile Learning. Malaysian Journal of Information and Communication Technology (MyJICT), 5(2), 72-80. https://doi.org/10.53840/myjict5-2-137

##plugins.generic.shariff.share##