Reka Bentuk Dan Pembangunan Aplikasi Realiti Maya (VR) Matapelajaran Akhlak Tahun 6 Sekolah Rendah Agama Di Negeri Selangor
Design and Development of Virtual Reality (VR) Applications for Morals Subjects in Year 6 Religious Primary Schools in the State of Selangor
DOI:
https://doi.org/10.53840/myjict9-2-199Keywords:
Realiti Maya, Pembangunan Kurikulum, Pendidikan Akhlak, Teori Pembelajaran Pengalaman (ELT)Abstract
Menyediakan pelajar sekolah rendah dengan situasi sebenar berkaitan dengan akhlak khususnya adab menziarahi jenazah dan adab menziarahi kubur adalah mencabar kerana kekangan masa dan sumber yang sesuai. Aplikasi Realiti Maya (VR) matapelajaran Akhlak Tahun 6 telah dibangunkan untuk menawarkan murid pengalaman pembelajaran yang mendalam khususnya bagi subtopik Pelajaran 1: Menziarahi Jenazah dan Pelajaran 2: Menziarahi Kubur. Di dalam aplikasi VR ini, murid pada mulanya memulakan lawatan maya ke rumah waris si mati dan seterusnya menziarahi kubur. Persekitaran VR yang dibangunkan dibangunkan dengan arahan dan aktiviti pengukuhan yang sesuai dalam bentuk soalan interaktif untuk membantu murid menghayati aktiviti pembelajaran disamping menguji pemahaman. Aplikasi VR ini direka berdasarkan teori pembelajaran pengalaman (ELT), membimbing murid melalui pengalaman konkrit, pemerhatian reflektif, konseptualisasi abstrak, dan eksperimen aktif. Maklum balas mengenai reka bentuk pengalaman VR dan antara muka pengguna dikumpulkan melalui kumpulan fokus. Artikel ini akan memperincikan pemilihan ciri reka bentuk yang sejajar dengan teori pembelajaran pengalaman.
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