V-Tawaf: A Virtual Reality Application for the Learning of the Tawaf Ritual

Authors

  • Muhammad Syahmi Mohd Dinein Computer and Information Sciences Department Universiti Teknologi PETRONAS
  • Khairul Shafee Kalid Computer and Information Sciences Department Universiti Teknologi PETRONAS

DOI:

https://doi.org/10.53840/myjict7-2-154

Keywords:

Educational technology, virtual reality, hajj

Abstract

Pendidikan Islam is one of the subjects taken by Muslim students in Malaysia with the purpose of instilling them with knowledge and values of Islam. Depending on the topics, the teachings of Islam in schools focus solely on cognitive elements but quite limited on the practical elements. Lack of practical in the teaching of Pendidikan Islam would cause students to be bored thus, impacting student's understanding and appreciation of the fundamentals of the subject. This paper presents the design of a V-Tawaf, a non-immersive virtual reality application for students to learn about Hajj in general and the tawaf ritual specifically. In V-Tawaf, students perform the tawaf virtually through an avatar. While performing the tawaf, students can interact with pre-determined objects in the application to get more information on tawaf. The content of the VR application is based on the Pendidikan Islam Form 4 syllabus. The development of the VR application prototype consists of the creating the 3D models, designing the VR applications interfaces and lastly, integrating the developed 3D models and VR application interfaces as a VR application. Based on the textbooks and other references, the 3D model Masjidil Haram interior structure, Kaabah, Maqam Ibrahim, Hajarul Aswad and Hijr Ismail were developed. Testing have been conducted to evaluate the usability and learning of the application. The results indicated the users generally feel that the application has easy to use controls, but it requires clear instructions in navigating the application. Nonetheless, the users perceived that the VR simulation module of the application has provided an interactive learning environment which makes the learning of tawaf more interesting.

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Published

31-12-2022

Issue

Section

Articles

How to Cite

Muhammad Syahmi Mohd Dinein, & Khairul Shafee Kalid. (2022). V-Tawaf: A Virtual Reality Application for the Learning of the Tawaf Ritual. Malaysian Journal of Information and Communication Technology (MyJICT), 7(2), 29-38. https://doi.org/10.53840/myjict7-2-154

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